Creative Head of God of War spoke about creating a key scene of the game

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September 17, 2025 5:40 pm | Leave your thoughts


For the most part God of War 2018 Kratos uses a new weapon-an ax Leviathan. At a certain moment, the son of a Spartan, atrea, an exacerbation of the disease occurs. To heal the child, his father has to pick up chaos blades again-the weapon with which he once killed his wife and daughter.

This episode turned out to be extremely emotional for both Kratos itself and for fans of the “god of war”-after all, they waved fiery blades in all three license plates of the series. On the eve of Gamespot published a video in which a creative leader God of War Kory Barlog (Cory Barlog) told how the scene of the return of Kratos for blades was created.

The episode shown in the screenshot below, in the early version of the game did not exist. According to Barlog, The authors added this scene after they cut out a large level, during which Atrey "became shit". The screensaver, which fell into the final version, was designed to tie ragged plot threads.

An interesting detail – the visual effect of fury of Kratos disappears only at the moment when the parent picks up his son.

Initially Barlog I wanted to add to https://nonukonlinecasinos.uk/curacao/ the stage when Kratos floats home on Frei’s boat, more animations – for example, the dead should fight on the shore. The undertaking crashed about the restrictions of the budget – the authors “spent all their money” on the animation of the running deer. As a result, the director believes, it became only better – the concentration of attention on the Spartan and the lack of unnecessary movement in the frame made the scene more stress.

The developers "filmed" God of War one frame, without mounting speakers. When creating the same episode with a boat, a problem arose: the road from the house of Freya to the dwelling of Kratos takes too much time-it was necessary to somehow reduce it. Sony Santa Monica I went to the trick – during the outbreak of lightning, Sudynishko is “teleported”, passing the lion’s share of the path.

The most attentive players noticed chaos blades at the beginning of the campaign – before Kratos and Atrey set off, the camera for a moment drops, showing the underput, where the weapon is hidden. At one of the stages of development, the hint was even more obvious – the blades glowed with orange.

Main role performer Christopher Jaju (Christopher Judge) The episode was especially difficult in which Kratos winds up the chains. Barlog He recalls that the authors took off two or three dumches, and some remarks had to be rewritten, because the actor cried and spoke not carefully carefully. After the next double Jaj asked the director to arrange a short break.

Instead of a chain during the shooting, the creators used a rope. Animing the chain was also not so easy.

The moment Kratos speaks with Athena, Barlog considers one of the most important in the game. In this scene, developers make it clear that the past of the protagonist is not erased – Kratos remained a monster, but now he is trying to control himself. Where the Athena came from, the leader preferred not to explain – maybe only Kratos sees it, or maybe not.

It was so difficult to introduce chaos blades into the game that they were thought out completely cut. The team spent three and a half years on the thin tuning of Leviathan, but only about a year remained on the blades – some employees Sony Santa Monica They did not believe that this time was enough.

Additional obstacles to developers created a camera – in God of War 2018 She is located right behind the protagonist, and wide waves of blades were poorly combined with a new angle.

According to Barlog, In the end, the main award for the developers was the reaction of players to the return of legendary weapons. Seeing how simple gamers were taking this scene, the authors finally realized that five years of labor were not in vain.


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