17 minutes of gameplay from DLC for Far Cry 6 with Paigan Min in the title role
August 29, 2025 5:37 pm | Leave your thoughts
A demonstration of the first level from DLC appeared on the network "Control" (Control) For Far Cry 6. As in the past supplement with Vaas, Ubisoft invites gamers to climb into the head of an antagonist of the series – now the turn of Paigan Mina came from Far Cry 4.
Plunging into the mind of the tyrant, gamers learn about his past and meet familiar heroes. The antagonist will be freed from the endless cycle of guilt and regrets.
DLC again includes the elements of the "Horned". It is necessary to perform tasks, open weapons and skills, as well as earn money necessary for upgrades. If the character dies, all accumulated funds will be lost. Ming must find three parts of the gold mask to leave the island.
"Control" will go on sale on January 11, then the owners of the seasonal subscription Far Cry 6 will receive DLC in their collection. The next addition will be devoted to Joseph Sidu, a villain from the fifth part of the franchise. The head with him will be released in February 2022.
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Far Cry 6
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Here is the tie of Far Cry-Evian villains is not bad, but with fulfillment complete misfortune.
Vaas-sits on the island, it seems to be a dumb madman ready for anything, but in the end it is just some kind of monkey with a grenade, ready to undermine everything at any moment. History is not developing.
Piagan Min-B-Princippe, completely normal and ordinary. I absolutely did not want to conflict with him, and because of some nonsense the game began.
Joseph Sid – everything begins incredibly charismatic and cool, but in the end there are snot (literally), ridiculous thoughts and melodrama.
The main problem of the plot and the villains Far Cry-e-they do not have or do not have enough screen time.
They would change the genre to something slightly more linear, some more typical action movie, but such that the plot constantly appears.
*I will not say about Anton, I https://gamblingdata.net/casinos/333-casino/ have not played and not particularly interesting. The only question for the players (in Google was banned).
So there is a crucified city and a disguise in the crowd whether there are and work at all?
After all, such an emphasis went on a completely new city area, but nowhere was it heard about this.
*I will not say about Anton, I have not played and not particularly interesting. The only question for the players (in Google was banned).
So there is a crucified city and a disguise in the crowd whether there are and work at all?
The game has 2 zones – free travel and closed. In the free trip zone, you can walk next to the Castillo military if you hide the weapon, but there is a counter of their patience (God forbid it will bring the car or linger for a second longer than necessary, they will attack: ‘D) they shoot in the closed zone as they will shoot as they see.
There is a city, but it consists of almost all of the closed area, so from being there very soon my head got my head) to the first shot with a silencer, the whole crowd of special forces, tank and service dogs escaped. Moreover, the city is also divided into closed zones, t.e. From one to the other on the ground, just do not get, t.To. The streets were blocked, and you have to use the sewer, and it is not entirely clear where you will get out. Fulfilling the side of the N-Statui damage throughout the city, I spent three hours there, trying to understand where what was located. Pluses – the verticality of the location, you can (and you need to) move on it, clinging to the cats to the buildings and bypassing some fences. For example, the avantost in the city (church) caused a wild delight, t.To. You are not just capturing some kind of building in the forest, but you kiss enemies from neighboring buildings, you walk along the ceiling beams, already diversity.
Fly on minuses for words that I like Far Cry 6: D I definitely have to add the material on this game, this is just like a buff!
With all the disadvantages of this part, just the same, the loving of enemies and weapons is not felt at all. I turned off his display and I don’t see the difference with past parts at all. Yes, if you wander into the region with a high lvl, then it will be more painful for you, but there are a lot of treatment methods and this is not a problem at all. And from the headshot armor -piercing even from the basic PMA, almost everyone is dying. Well, yes, special forces seemed to be from two heads, but honestly, I only realized at 50 mm of the game that special forces are dude in gray camouflage, as they cheerfully lay down with all the cannon fodder. I thought for a long time that I had bagan. The search level for me is "forgetting" to leave: D
I will say more, it has become easier, since before the conjugate jaggernaut had to pick a long time, and then he flies off a pair of hedas of a weak gun.
And the city was very disappointed. The most boring locations, linear, absolutely empty and lifeless. So in 90% of its area they simply do not allow to get into.
But the fact that you can remove the gun and you will not shoot the first counterclaim – cool, before this function was very missing.
The third and fourth parts in terms of narration actually liked. Moreover, I relate to the few to whom the fourth entered more than the third.
For some reason, the spoiler field is not displayed when you press the “insert the spoiler”, so I don’t understand where I have the beginning and end of the spoilers. If anything – all the Sororyans.
I liked the fourth precisely because all the plot characters are ambiguous and there is really no desire to climb into these showdowns.
If in the third we only at the end we learn that we got into the reduction of two groups, among which there are no good. They are all our enemies. Then in the fourth went further. Now this is a personal matter for the hero, and we have to figure out who we are a friend and who is the enemy, who is the father and all that. The realization that everything is ambiguous comes long before the end of the game. And this affects the attitude of the gamer, involved in the plot, to the events and its own actions. Vaas in the third part is opened weakly. I think this is due to the fact that there was nothing especially nothing to reveal to the scriptwriter. The anniversaries created a good wrap of a villain who could be filled, but they did not become. But the Peigan is spelled out quite well. It is revealed in Katsen, and in negotiations on the radio, and in notes scattered on a huge location. For once, we do not just read the notes of some war there, which you can’t sew on the plot, but we learn the background to the events of the game. In short, it is cool right.
Yeah, it means not in vain threw the idea to buy it, hmm.
It’s a pity very much a series, like most of the other episodes of Jubisoft, such cool franchises are buried in some kind of shit, and not competent solutions.(((
Well, yes, there seems to be enemies with shields, in armor, with plates, but from the shot in the head it still does not save it) and if the helmet is in the shot from one shot, then from the second there is definitely not) I went through the whole game with the initial weapon (like MS16), I only wound up for stray ammunition and mufflers and muffles
I can not edit the comment, and after the spoiler for some reason I could not continue to write either. I will continue here.
Neither the plot nor the gameplay hooked in the fifth. Everything is some kind of plasticine. Joseph Sid is an entertaining character, in the place of the actor who gave his face and voice, Jared Summer directly asks. However, the plot and motivation itself ..
Jared Joseph Sid is trying to show a man who really knows more than others. To me his story, along with these predictions of the end of the world, resembles the story of Zakhari Hale Komstok (if I remember correctly how to call him) – the head of the villain from Bioshock Infinite. But that type really knew more than others. The game clearly explains why he foresees the events and such an all -knowing. And the Joseph of the type just knows what will happen, but specifically does not say, and then the bomb just falls, although there seems to be no prerequisites for its fall. And most importantly, if he is so all -knowing, then why does he need all this flock? Why seize a vast territory and create all this mud? What he achieved by his actions? There are no empathy in the five to local residents, and even more so to villains. And common sense is not visible in the actions of either one or the other.
Taste and color, I liked the game)
Here, with enemies, things are better than in New Dawn, I still have flashbacks)
From a shot, only special forces do not die from a shot, but it appears only in Esperans (city) or with a high level of search for GG.
Paigan exactly Baker voices? In places it feels like a completely different actor. Although the "propaganda" in the loudspeaker is 100% Baker’s voice
The very idea of enemies with levets in Stuan is already empty. In addition, not only special forces do not die from headshot with sniper, there are quite a few enemies that they are experiencing a direct hit with a snip in the head.
Well, after getting acquainted with the fifth part, I simply did not dare to take on the six.
Prevehah directly with The Medium sighed. )
It is not the very fact that I see the Leoel is depressing, but what is artificially limited, I still understand when they separate 2 half of the region in 3 and 4 parts, and there the enemy really distinguishes visually and in terms of weapons, and in general it seems to be more painful (I can’t remember the Charians more accurately) in the FR5, by the way, the enemy does not change at all, there will simply be a unit of enemy to given to the region, that is, angels in the region of faith and judges with archers in the Yakov region.
Well, if everything is not as scary as you describe, then xs, I honestly do not want stupidly because the plot is the bottom, excuse me. But Real, I have more desire to help the dictator than resistance, for all its representatives do not carry nothing in themselves, not the idea why they are right. Well, as I said above, the theme of fathers and children doesn’t need it because it does not lead to anything because it is knew the same thought, it is so bad, and I do not want to be like him, and everything, the whole plot, as I understand the review and analysis, only this thought.
Well, I was simply scared away by the left -handed soldiers, and the lack of motivation tolete artificial restrictions, that is, the plot is nothing for the most part.
Yes, I heard about it, well, and what kind of plus is like, but still not saving the game for me, it seems like it is visually displayed on enemies that they became fatter in terms of health, well, the helmet appeared there, which saves from one shot, a body armor and all sorts of plates on his arms and legs, and so other, or purely different visuals there? Well, to show the difference from enemies of early locations?
I myself did not play, but I really wanted to, but having learned that the game is a drone of almost everything in the game, I had a desire, especially after the phrases that the enemies will have levela, depending on the region, that is, they are more artificially limited, but this is not about this.
The villain himself is terribly cute in rollers and trailers, but his whole tie is completely blown, and the story is my father dictator, and I am his son and I do not want to be like he is not developing, and it doesn’t even lead to anything and you can’t even influence that it leads to something.
The scribe itself, probably in the fact that you would probably have more like to join him than to play for the rebels, because those nirazes are not charismatic and generally just shit in terms of motivation, especially the moment when the transgender is most absurd as possible. I don’t have a disgust on them, that is, I don’t trigger as I will see or hear them, I am to how much it is attracted by 100km by my ears.
“You need resistance. "
“Yes, I don’t care about resistance, I am worse than anyone else, I’m a transgender. "
The bitch just broke me. And so about the whole game. She had potential, because the city as a mechanic is real something new. But everything came down to a beautiful wrapper (as always) and a store inside the game that makes itself felt from 1 second.
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